![]() There are many other opportunities Arenanet can use to scale performance based on player skill. It was not at all "piano play" some value a lot but required tracking the environment, calling a combination start and listening for the call to finish. ![]() Epidemic bouncing took skill and team coordination. This is why damage and support scales so flat. ^ All good points!Arenanet does not want Necro to have dps or utility based on player skill. Unfortunately, ANet's way to implement conditions on PvE encounter is just horrid and boon conversion is just an illsuited mechanism for group content (without taking into account that bosses could careless about boons that could be converted into harmful one thanks to defiance). Be it boon conversion or condition transfert, if the necromancer had a suitable environment in PvE, it's condi dps would probably easily be over the current top condi dps. The necromancer have huge potential that just cannot be unearthed in PvE due to PvE design. but IMO a tweak to Vampiric Presence could fiw it. It doesn't help others players to observe and appreciate the potentiel of the class.Plus it lacks good offensive buff, like banner, frost spirit, or quickness. Reaper with no rotation, Scourge that just spam AA or spam barriers AFTER attacks. There is a reason Necro is unpopular :It's the "noob" class, since minion master necro in dungeons farm and so most of necro are too low in HL content. If you manage to have quicknesss, fury with DH/FB or chrono, actually Scourge isn't bad in a 5-men group, or as second healer in 10-men squad. A bit less for raids, even if it works (I already done 10 reapers party, lot of fun, and success)Scourge is meh DPS, but the healscourge has its utility of course barriers, but also mights, regen, condi conversion, boon corruption, grasp. It's a good class for Strike/DRM for example but also Fractals. I won't lie.Reaper has huge potential DPS close to DH with more cleave, more tankiness, self might, precision, quickness plus you have strong skills like spectral grasp or wells for ranged aoe, you have strong CC, you also have a lot of boon corruption with GS, Axe, and utility skills if needed. To me, necro (reaper mainly) isn't dead actually I see a lot of reapers even in raids but most of them are. The biggest dilemma for power reaper right now (if you run death perception and soul reaping) is you can either optimize for in shroud and get higher damage in shroud, or try to deal with low shroud uptime scenarios and wasted stats in shroud. ![]() Nowhere is reaper meta or even typically chosen by PUGs though it has a much easier time on fights where life force generation is available such as Slothasor, siege the stronghold ("escort"), spirit woods, or bandit trio, also in Qadim for lamp. Mursaat Overseer as condi scourge with epidemic for statues.Matthias as condi scourge because it's a condi fight.Qadim the Peerless as pylon for some PUG groups that don't use deadeye.Vale Guardian as scourge for red guardian both for learning groups and as a failsafe for casual groups.Soulless horror it is meta for epidemic on scourge, it's a condi fight.There's a few fights people use necro even if it's not optimal if I remember correctly: Said:So i guess the question remains.if I sign up for a raid will I get kicked? yea its been 3 yrs but the fights will come back I am sure so will it be based on class choice? Man I hope not, part of the reason I left before.was hoping things have changed?
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